Three elements, gas, fluid, matter, composed into three reactive animations. Based on concept animations, we carefully programmed and animated each scene in order to match the design templates. We employed all sorts of tricks to make our realtime compositions look awesome: physics, post-shader madness and of course some neat gpu particles all over the place.
The rest is business as usual, take an infrared camera and check for some movement to add some responsiveness. Did i mention the overall resolution ? Let's say 3840x2160px running at 50fps, fed with one machine. And the best part of the project ? ..was definetely just doing some fancy visuals. The Clariant Wall premiered in Flims Switzerland at the annual company event.